Role-Play Kitchen – A Web Application


  • Karel Zdarek



This paper introduces a web application designed primarily for language teachers to help them create and organize role-play and presents research results of the application testing in an educational setting. The work draws on the author’s previous research on a technique called “Radio Role-Play”, which uses the context of a fictional broadcast studio. Specifically, the idea for the app originated as an answer to certain limitations of the technique, mainly classroom organization aspects and the students’ time management within the role. The qualitative research is intended to find out how students perceive and evaluate the use of technology (the web application on tablets and smartphones) in role-playing, and how their role-playing experience might differ in comparison with non-digital (paper, oral) instruction. The application was tested with three groups of students aged 15-17 at Johannes Kepler Grammar School in Prague, Czech Republic, in May 2014. The data for this qualitative research were collected by means of an open questionnaire. The research findings are complemented with the teacher’s/author’s reflection in terms of the educational processes.


Barab, Sasha A.; Carteux, Robert; Tuzun, Hakan (2005): Making learning fun: Quest Atlantis, a game without guns. In: Educational Technology Research and Development 53/1, 86-108

Brown, Douglas, H. (2001): Teaching by principles: an interactive approach to language pedagogy. White Plains, NY: Pearson Education

De Freitas, Sara I. (2006): Using games and simulations for supporting learning. In: Learning, Media and Technology, 31/4, 343-358. doi: 10.1080/17439880601021967

Dekeyser, Robert M.; Sokalski, Karl J. (1996): The Differential Role of Comprehension and Production Practice. In: Language Learning, 46/4, 613-642. doi: 10.1111/j.1467-1770.1996.tb01354.x

Di Pietro, Robert J. (1982): The Open-Ended Scenario: A New Approach to Conversation. TESOL Quarterly, 16/1, 15-20. doi: 10.2307/3586559 (Accessed 10 November 2013)

Ellis, Rod (2003) Task-based language learning and teaching. Oxford: Oxford University Press

Gee, James Paul (2003): What video games have to teach us about learning and literacy. New York: Palgrave Macmillan

Hays, Robert, T. (2005): The effectiveness of instructional games: a literature review and discussion. Technical Report 2005–004. Orlando, FL: Naval Air Warfare Center Training Systems Division

Kirriemuir, John; McFarlane Angela (2004): Literature review in games and learning: a report for NESTA Futurelab. Bristol: NESTA Futurelab

O’Neill, Cecily (1995): Drama Worlds: A Framework for Process Drama. Portsmouth, NH: Heinemann

Papastergiou, Marina. (2009): Exploring the potential of computer and video games for health and physical education: A literature review. In: Computers, 53/3, 603-622. doi: 10.1016/j.compedu.2009.04.001

Shrum, Judith L.; Glisan, Eileen W. (2009): Teacher's handbook: contextualized language instruction. Boston, MA: Heinle Cengage

Squire, Kurt (2005): Changing the game: what happens when video games enter the classroom. In: Innovate, 6/1. (Accessed 10 July 2014)

Thornbury, Scott (1999): How to teach grammar. Harlow: Longman

Žďárek, Karel (2013): Radio role play: the use of a simulated radio studio in TEFL. In: Scenario, 7/1, 28-43. (Accessed 10 July 2014)

Žďárek, Karel (2014): Role-playing Kitchen. (Accessed 10 July 2014)